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For students managing design work, sketching, deadlines, and creative pressure — and for educators seeking greater clarity in their teaching — this blog offers focused, practical support in Design & Technology, from visual communication and design process thinking to digital fabrication. For those seeking more tailored support, I am also available for student consultations and teacher workshops. Since 2007, DesignJournalSOS has helped readers navigate real classroom challenges with grounded strategies and insight. Have a question or topic you’d like explored? Your reflections are welcome — they help keep this space alive and growing. Copyright © 2007–2026 Daniel Lim
Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

31 January 2011

Advanced Systematic Design (Pattern) Generation - Idea (Pattern) Generator - by Daniel Lim



This set of animation shows an advanced systematic design (pattern) generation. A variety of change is introduced to create even more pattern designs. The image below show some of the variations you can play with to modify and evolve your patterns.


The next image illustrates for you an example of how an ideation process to design a cup coaster using the Advanced Systematic Design (Pattern) Generation may look like:


The final image from this post below shows a suggested the ideation process up to development of a selected coaster design. Within it are detailed instructions and information on what should take note and include in your design journal.


For my earlier post on "Idea (Pattern) Generation using THREE CIRCLES" go to http://designjournalsos.blogspot.com/2011/01/idea-pattern-generation-using-three.html

For theLink next stage, Refinement of the Chosen pattern go to:
http://designjournalsos.blogspot.com/2011/07/simple-refinement-development-and.html

17 January 2011

Idea (Pattern) Generation using THREE CIRCLES



The Secondary ONEs (2011) learned how to make use of the combination of THREE circles to generate an infinite number of design patterns. For maximum effect, stick with one arrangement of THREE CIRCLES and join them up in as many ways you can think of before you change the positions of the circles for the next set of idea patterns.

You might be interested to know that this simple technique of arranging shapes and joining them are very important drawing basics. Artists and designers arrange, position and join various shapes to create interesting forms in their drafting stage (or at least I do...).

The image below shows various options you can adopt to start modifying your initial THREE circle patterns and begin your journey to endless (pattern) idea possibilities:

Have fun!

For advance systematic idea (pattern) generation go to "Generator - Idea (Pattern) Generator - by Daniel Lim" go to http://designjournalsos.blogspot.com/2011/01/design-pattern-generator-idea-pattern.html

Shapes and Forms - the Difference Between Them



All objects are made up of a combination of shapes and forms. So it is necessary to first understand what shapes and forms are and later learn how they are used to make beautiful objects.

The animation shows the difference between a shape and a form. You may be interested to know that both shapes and forms can either be geometric or organic.