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01 January 2024
Brief Introduction to the Design Process from Design Situation to Design Opportunities
01 March 2022
‘Practical’ & ‘Luxury’ Innovative Design Directions
“What the heck is that?”
Never mind, I hear you.
I bet you have not heard of anyone talking about “Practical & Luxury” Innovation as Design Opportunities. There is no point presenting to you what every body can tell you. I’ll be nothing more than an echo chamber.
However I do not purposely create these weird stuffs, so I have something different to tell you.
But they must have its purpose. I’ve consolidated two decades of thinking about this, and came to the conclusion that there may just be two broad categories of Design Opportunities you can think about. And decide which of them you wish to take on, for your Coursework.
The former is your typical common good and meaningful value-added function project, combined to an existing product, to it’s primary function. To create an innovation.
The latter is a solution to an existing function; but the difference is that this innovation; “Luxury”, is luxury, because it is really not needed. It’s WANT, rather than NEED. It’s designed primarily for fun and entertainment. Not really enhancing or adding useful practical functionality. For the sake of being different or offering an alternative way of functionality. Nothing really wrong with that. It can be a very challenging design challenge. And very fun to work on. And it’s not an easy challenge compared to the ‘Practical’ innovation type of design. But this direction can be very fulfilling.
Hear more about this in the video.
The previous video I talked about earlier on in the chat here: https://youtu.be/b5wN6B5di-M
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28 February 2022
Design Need and Design Opportunity. What are they? Is an Identified “Problem” = Design “Need”?
Design Needs and Opportunities: Commonly attempted as “Problem(s) Situation”.
Design Needs and Opportunities, are they they same? Or are they not.
I’ve gone well past the way of identifying Design Needs with problems, but I won’t be surprised this might still be what everybody else is doing. I find this not fruitful.
So what is the problem when one tries to identify Design Needs, but treats it as identifying problems? The problem with this is there is hardly any ‘problems’ you can identify today.
At least not so easy. If you do, you WIN big time. Otherwise what can we do if we don’t go around searching for problems?
Follow this video chat to find out more:
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03 January 2022
Two Common Blunders with regards to 'Identified Problems'
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For most of the time, if the student were to do some research, he/she will likely find out that there are already existing product(s) or solution(s) in the market for that 'identified problem'.
These students, instead of finding out the probable existence of a solution to alleviate the problem, he/she ends up making something that is not really needed to be made. A product that is not authentic in solving a problem. Most of such attempts to make a product rarely value-adds anything.
Take a look at the following examples and learn how you can go about it:
- Books are messy? Ask Why. GO GET the right shelve!
- Shoes are messy? Ask why. GO GET a shoe rack! Cheap ones, designer ones, expensive ones. Anything. One that is of the RIGHT SIZE. RIGHT MATERIAL, etc.
- Cannot find your pencils? GO GET a good storage system, or get your memory upgraded! LEARN to be NEATER.
That being said, if it culminates to a Design Challenge to design or redesign or to revolutionalise the 'functionality' and 'use-experience' of a traditional bookshelf, taking in consideration to work towards 'novelty' or 'cleverness' of a new idea , it is another matter altogether. And very legitimate for a potentially good project.
A Deeper Analysis of the Bookshelf Example:
If you are his teacher, what would you do?
So, I started probing further by beginning with a first why, I asked,
Could it be that the designers / companies overlook this problem or did not find the solution that you found? Or there might be reasons why they did not (want to) go ahead with the solution - for some economical or practical reasons. Products that generate profit for the company is all that matters in business. Many things can be made, but many would end up too costly from research, to prototyping to manufacturing that yield little returns. In some cases negative returns. Think about these things. Your teacher may be able to help you with this second concept.
Understanding Design Outcomes - Simplified
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- Is it towards solving a problem? Or
- an improvement? Or
- a challenge to create an alternative solution?
Design Opportunities to THE Design Opportunity
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02 January 2022
Pictorial Theme Definition to Design Specifications
- Theme Definition (Optional to read but NOT NEEDED from 2021 D&T Syllabus)
- Mindmap on the Theme
(exploring the theme)
- Theme Board (Optional to read but do this ONLY IF needed)
- Tips on how to use a mind map to identify Design Needs/Situations
- Identifying
and drafting Design Needs/Situations
- Selecting
Design Need / Situation for coursework
- Design
Brief
- Design
Considerations
- Design
Specifications
- (a) Pictorial Idea Generation and Development (Using SCAMPER) (Click here)
- (b) Pictorial Idea Generation and Development (Using Attribute Listing / Morphological Method) (Click here).
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Selecting Design Need / Situation for coursework + Design Brief
'REVERSE' Design Need & Oppotunity
- Find the closest matching existing product.
- Trace the product to its website or better still to the original one where you can find descriptions of the problems identified and other descriptions of it.
- how the problem is described.
- how the function is described.
- how the solution to the problem is described.
- the descriptions about the user.
- the descriptions about the interaction on the user and the product within an environment, i.e. the contextual use.
- Keep a look out for alternative websites that feature the same product. You may find more descriptions that will come in very handy.
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The S.C.A.M.P.E.R. Technique in a Nutshell A little recap on what S.C.A.M.P.E.R. is all about: S.C.A.M.P.E.R. is an idea ...