Need Help?

Struggling with design work, sketching, or managing academic pressure? Whether you're a student balancing deadlines with creativity or an educator seeking clarity in your teaching approach, this blog offers focused, practical support in Design & Technology — from visual communication to process thinking and digital fabrication. Since 2007, Design Journal SOS has helped readers overcome real classroom challenges with grounded strategies and insight. 💬 Have a topic you're curious about? Or found something here that helped you? I welcome your questions and reflections — they keep this space alive and evolving. 🔗 Follow for updates: Facebook /designjournalsos (Copyright © 2007–2025 Daniel Lim)
Showing posts with label Theme Definitions. Show all posts
Showing posts with label Theme Definitions. Show all posts

02 January 2022

Pictorial Theme Definition to Design Specifications

*Updated in January 2022*

What you'll see in this post are visual examples on 
  1. Theme Definition (Optional to read but NOT NEEDED from 2021 D&T Syllabus)
  2. Mindmap on the Theme (exploring the theme)
  3. Theme Board (Optional to read but do this ONLY IF needed)
  4. Tips on how to use a mind map to identify Design Needs/Situations
  5. Identifying and drafting Design Needs/Situations 
  6. Selecting Design Need / Situation for coursework
  7. Design Brief
  8. Design Considerations
  9. Design Specifications
  10. (a) Pictorial Idea Generation and Development (Using SCAMPER) (Click here)
  11. (b) Pictorial Idea Generation and Development (Using Attribute Listing / Morphological Method) (Click here).
Use them as a reference and a guide to start or to improve your journal. Make informed choices on your own on what your takeaways should be after looking at the materials in here. Do not copy. 

----------------------------------------------------------------------------------------------------
Theme Definition 

!!! Do this ONLY if absolutely necessary !!!
For example if you need to understand terms in more detail in order to progress.


Define the theme using either online or physical dictionaries. Use a variety of sources for richer scope of definition.

Including synonyms and antonyms helps. Antonyms give the opposite meanings of the defined word - which is exactly what you need for exploring design opportunities. 

Add photos and images to substantiate some keywords - images also serve to spice up the page - makes understanding the definitions faster at a glance.

Mindmap on the Theme (exploring the theme)


Every stage in the design journal is build up from the previous section. If you understood them theme perfectly, you will have little problem mapping out the theme.

End the mindmap with identified products / objects followed by a brief description of the problems or issues associated with them. 

These 'comments' at the end becomes your identified design need and situations. Which you simply extract and write them formally in your Design Needs and Situations section.

Theme Board 
(Do this ONLY IF needed)


A theme board is a collage of images/products/activities to illustrate what the theme means. There is no need for annotations or descriptions in a theme board. 

Remember that you got to know and understand the theme first before doing this. Use the keywords you discovered about the theme and find related images for the theme board.

You can use the completed theme board to help you in your mind map later (see below). Use the same theme board to help you identify potential problems or issues.

----------------------------------------------------------------------------------------------------------------

Tips on how to use a mind map to identify Design Needs/Situations



----------------------------------------------------------------------------------------------------------------

Identifying and drafting Design Needs/Situations


Identifying and drafting your Design Needs and Situation section should not be difficult because all the information you need are already in your mind map (see above tips on how to use a mind map to identify design opportunities).

Pick and choose the information you need and rephrase them in a paragraph or two stating clearly the context and the problems / issues. Finish off with a 'wish list' - that will pave your way to writing a design brief (see below).

Selecting Design Need / Situation for coursework + Design Brief

You may use a modified Plus, Minus and Interesting (PMI) method to help select a Design Situation to work on later. You can use any other decision making techniques to do this.



Here the Design Need and Situation is repeated. Fine tune your paragraph if needed.

A design brief is quickly drafted by rephrasing the 'wish list' at the end of the Design Need and Situation paragraph.

Design Considerations


The design Consideration and Limitations (or constraints) is where you list out general points on what should be considered during the Ideaiton stage. Begin a mind map surfacing very general areas like e.g. functionalities - then move on to describe what do you expect in terms of functions.

The further you are from the core (centre of the mind map) the more specific you become. You'll reach a point at the far end where you need to research for data to be included. e.g. if it has to hold some pens, then research how many exactly do you need. 5 pens?

These quantifiable specific data / information you have at the end of the Design Considerations and Limitation mind map (again) automatically becomes a preview of your Design Specifications (see below).

Design Specifications

Remember you read in the previous sections that whatever comes after in your design journal stage, some, if not most of the information should come from the previous section. 

If you did your Design Considerations and Limitations as suggested above, making a list of Design Specifications is a breeze. All the information you need and want is already available and researched. 

Extract your quantifiable and researched data / information and then transform them into Design Specification points. Categories and order your Design Specifications beginning with Functional specifications. A typical design specification begins with 'The product must...'

Note that these points in turn becomes your guide for Ideation (see below).

Pictorial Idea Generation and Development (Using SCAMPER) 2016 (Click here)

16 January 2012

Definition: Design + Opportunity

de‧sign

1. [uncountable] the art or process of making a drawing of something to show how you will make it or what it will look like
The new plane is in its final design stage.
the design process

2. [uncountable and countable] the way that something has been planned and made, including its appearance, how it works etc
The car's design has been greatly improved

3. [countable] a drawing that shows how something will be made or what it will look like
the design for the new sports centre


op‧por‧tu‧ni‧ty plural opportunities

1. [uncountable and countable] a chance to do something
2. [countable] a chance to improve an existing situation at work

14 January 2012

Definition: Outdoor

Outdoor
adjective
1 [only before noun] [existing, happening, or used outside, not inside a building [≠ indoor]:


a huge outdoor market
outdoor recreational activities
outdoor clothing

a healthy outdoor life
2

outdoor type

someone who enjoys camping, walking in the countryside etc


Explore OUTDOOR Topic

Definition source via http://www.ldoceonline.com/

Definition: Amuse + Amused + Amusing + Amusement

a‧muse

[transitive]
1 to make someone laugh or smile:
He made funny faces to amuse the children.
The question seemed to amuse him in some way.


It amused me to think back to my life in London.
2 to make time pass in an enjoyable way, so that you do not get bored[= entertain]:
Doing jigsaws would amuse Amy for hours on end.
The kids amused themselves playing hide-and-seek.


a‧mused
1 if you are amused by something, you think it is funny and you smile or laugh
amused at/by
Ellen seemed amused by the whole situation.

I could see she was highly amused (=very amused).
The man looked a little amused.
He won't be very amused (=he will be annoyed) when he finds out what's happened to his garden.


2

keep somebody amused

to entertain or interest someone for a long time so that they do not get bored:
There were puzzles and games to keep the children amused.


a‧mus‧ing
funny and entertaining:
I don't find his jokes at all amusing.
a highly amusing (=very amusing) film


an amusing story/anecdote/incident etc
The book is full of amusing stories about his childhood.

mildly/vaguely amusing (=a little amusing, but not very)
a mildly amusing spectacle


a‧muse‧ment
1 [uncountable] the feeling you have when you think something is funny
with/in amusement
Her eyes sparkled with amusement.
She looked at him in amusement.

Steve couldn't hide his amusement.

to somebody's amusement (=in a way that makes someone laugh or smile)
They were dancing and singing in the car, much to the amusementof passers-by.

The cats are a constant source of amusement to us.
2

amusements

[plural]
a) things that entertain you and make time pass in an enjoyable way:
childhood amusements
b) British English special machines or games that are intended to entertain people, for example at a fair:
The kids can ride on the amusements.
3 [uncountable] the process of getting or providing pleasure and enjoyment:
What do you do for amusement in this town?

definition source (with some modifications) via http://www.ldoceonline.com/