Design & Technology made teachable — practical strategies, visual thinking, and digital fabrication for modern D&T classrooms. Grounded in two decades of experience across mainstream, ASD, and international schools.
How do I start? How do I end? Should I know the purpose and objective of creating a
I’ll share with you why you should, and much more in this video.
In this video I describe what is the quickest, most effective way to construct a mindmap beginning from a design theme, that will end up with some good genuine practical Design Opportunities.
Let me know in the comments what else you like to learn and watch.
Why the three broad points to note for Ideas Generation is important in this series of “Design and Coursework Chat’
“What are you doing?” “Why are you doing this now?” “You meant this for a kid 5 year old? You kidding me?” What is going on in this page? “Why is this so tiny? etc. When someone looks at your work and if these are often the questions asked, then this video may really be for you.
The Ideas Generating portion of the coursework is one of the most important part of the coursework. This is where your idea / solution begins; actually this began way before this; the moment you drafted the Design Brief.
However the Ideas Generation part enables you to document and illustrate the solution(s) visually, communicating the intentions of a solution in the form of graphics and illustrations.
The idea(s) can be further manipulated and evaluate via a series of modeling, and working iteratively simultaneously on paper.
Today’s chat I listed THREE board areas everybody ought to note:
1) Adding in a “Sub-Title” (i.e. the Design Specification) to your Title (‘Ideas Generation’),
2) Noting without fail the “User and the Environment” every moment of the ideation (and development) attempt, and
3) Including the “User and Hands/Body Parts” in your solutions.
These notes if applied, may make a big difference to the way you present your work. Making them accurate and focus, comprehensible without/minimal external questioning and clarification to find out what is going on, and helps you with sizes, proportions, materials and jointing methods, as early as at the Ideas Generation phase.
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Let me know in the comments what else you like to learn and watch.