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Struggling with design work, sketching, or managing academic pressure? Whether you're a student balancing deadlines with creativity or an educator seeking clarity in your teaching approach, this blog offers focused, practical support in Design & Technology — from visual communication to process thinking and digital fabrication. Since 2007, Design Journal SOS has helped readers overcome real classroom challenges with grounded strategies and insight. 💬 Have a topic you're curious about? Or found something here that helped you? I welcome your questions and reflections — they keep this space alive and evolving. 🔗 Follow for updates: Facebook /designjournalsos (Copyright © 2007–2025 Daniel Lim)
Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

17 November 2023

The Illusion of Design Processes: Rediscovering Genuine Creativity

Understanding the Design Process

The term “design process” is a multifaceted concept that encompasses the steps, methods, and approaches fundamental to creativity in design. 

There are numerous established methods or approaches, each promising innovation in their execution, some of which have become famous and others that are considered the classics, or ‘outdated’ when compared to some of the more flashy ones. 

And then there's the one we faithfully etch in our brains as coursework students, the design process that defines our design education and appears in your syllabus for the examination.

The Quest for the Ultimate Design Method

Whichever big-name design process you like or subscribe to, or believe to be the best or the most comprehensive, or one that fits your inclination or needs, have you ever thought deeper and wondered if they are all different and unique, or are they actually the same? 

The same, meaning fundamentally, with some nuances and particular emphasis, compared with the ‘competitors’ or the older ones. Will there ever be a conclusion as to which is the best or the worst? What you like or not is subjective, isn’t it?

The Paralysis of Choice in Design Education

If you are my student and you come to me, and I say to you, “Throw everything away; every ding dong technique that you have been taught or heard, or from your own research, ditch all of them and begin from nothing."

Now you have a situation, and you see a problem. Now what? What are you going to do?

Most students may suddenly feel totally lost. Like a frightened bird frozen on the branch. You don’t know what to do, where to start, or how to start. 

Most people begin to find a crutch, a way out, so one can start moving or get themselves unstuck. And you cry out, “Someone help me! Where is the GURU!!!!”, or “Tell me what to do.”

Fundamentals Over Formulas Do you know why? Why are you so helpless? However, knowing that some form of framework certainly helps. Certain fundamental principles already exist. They are nature’s template. They are the most basic denominator of life. That is how you begin when you think, how other people think, and how everybody else thinks. 

The problem arises when someone finds a way that works and says this method is mine. And he puts in tremendous effort, goes through a prestigious university, and finishes a Ph.D. perhaps, starts a company, then puts a trademark on it. Goes to some TV shows and gets endorsed maybe. And then he sells you his program, and says it is slightly different from the others, and it is better for you. One that you already know if you bothered to use your brain a little bit more.

The Pitfalls of Prescriptive Processes

But dependence on a method given to you means what? You do not think. Or you no longer need to. Isn’t it? 

You depend on some authority, your teacher, your syllabus. And so you simply follow one faithful framework or hop from one to the other, or you may get lost in the never-ending search for the latest or hippest approach; and once you (think you) got it, you say “Ah, that is the way to do things.” 

And you become comfortable and you repeat the process over and over again. You become very proficient and perhaps, with some diligent effort, you may become one of the top design students. You may have conjured up one of the most innovative prototypes and probably won some awards. But you are not thinking. You are only conforming, following. You have become dull. That is not creation in the deepest sense. 

To create, to be creative, there must be freedom from the known.

Creativity and the Freedom from the Known

Back to the story about you being my student, without any background on how to do this and that, what next? Have you thought about that? Try it. When you start moving, and you start making things happen, and when you end it, see how much more significant that journey has been compared with one where you are simply being led along.

Next, you may ask, "What is my teacher for?" I cannot say anything for the other teachers, but I say this for the person who is writing this, which you are reading right now; this writer may be speaking to you. Let what is spoken become a mirror that you will use as a reflection to understand yourself. 

It is not for you to agree or disagree, or say intellectually, conceptually I understand. See it for yourself, the necessity for you to depend on yourself for your own learning and not on others. Use existing resources as they are needed, but do not elevate them to great importance, one that either becomes yours or that others must follow. 

If you do that, you have limited yourself. And there will not be creation.

  1. #DesignThinking #CreativeProcess #Innovation #DesignEducation #CriticalThinking #CreativeFreedom #DesignPhilosophy #BeyondConformity #DesignThoughtLeaders #AuthenticCreativity

04 June 2015

Design & Technology Awards Ceremony 2015 - My Works | My Contribution

DESIGN & TECHNOLOGY 2015

Valuing Design Education: Visual, Story, Sketch, Solution

4 June 2015 (Thursday) @ The Marquee @ Science Centre Singapore

The A-Team for the event. I'm the one seated at the far left. 
All the full wall design related sketches you see in the following photos as well as in the publication are drawn by me.

The entrance banner.

The Hall Entrance (Poster)

Sketches made it to the Tote Bag as well.

Happy me.

One of my draft that made it to the final design.

Publication (Cover)


Publication (iInside)
Publication (Last Page)

Some full wall feature sketches.

Some full wall feature sketches.

Some full wall feature sketches.

My Funny Little Fella visited the exhibition on the last day.

Showing Funny Little Fella around and telling him what those sketches mean.

It's not complete if Funny Little Fella did not test if the products on display worked.

Funny Little Fella borrowed a ball from the exhibit.

Hi Five to the coolest dude.

Ended our visit walking around in the Science Centre. Mdm Chia caught up with me just to give me a piece of the directional posters. Funny Little Fella badly wanted to help me carry.

28 June 2014

Drafting a 'Design & Make' Lesson for Lower Secondary D&T



A glimps of my work-in-progress and the way I think and plan my work.

(Draft) and designing a 10 week Design & Technology lesson for a brand new class for a brand new semester. 


Tasked to teach a class of Secondary Two Normal (Academic) - 14 year old kids for the coming semester. 


Students will be attempting to design and make a Smart Phone Holder in the context of a suitable souvenir for the Singapore Zoological Gardens. 


The basic structure for the holder will be similar for all students but one can expect lots of animal shaped inspired designs. It will be a very tight 10 session or less.  Hope it will turn out ok. 


Since this is posted, feel free to try it out or use it for yourself if you wish but don't forget to drop me a courtesy note if you do.

31 January 2011

Advanced Systematic Design (Pattern) Generation - Idea (Pattern) Generator - by Daniel Lim



This set of animation shows an advanced systematic design (pattern) generation. A variety of change is introduced to create even more pattern designs. The image below show some of the variations you can play with to modify and evolve your patterns.


The next image illustrates for you an example of how an ideation process to design a cup coaster using the Advanced Systematic Design (Pattern) Generation may look like:


The final image from this post below shows a suggested the ideation process up to development of a selected coaster design. Within it are detailed instructions and information on what should take note and include in your design journal.


For my earlier post on "Idea (Pattern) Generation using THREE CIRCLES" go to http://designjournalsos.blogspot.com/2011/01/idea-pattern-generation-using-three.html

For theLink next stage, Refinement of the Chosen pattern go to:
http://designjournalsos.blogspot.com/2011/07/simple-refinement-development-and.html