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Struggling with design work, sketching, or managing academic pressure? Whether you're a student balancing deadlines with creativity or an educator seeking clarity in your teaching approach, this blog offers focused, practical support in Design & Technology — from visual communication to process thinking and digital fabrication. Since 2007, Design Journal SOS has helped readers overcome real classroom challenges with grounded strategies and insight. 💬 Have a topic you're curious about? Or found something here that helped you? I welcome your questions and reflections — they keep this space alive and evolving. 🔗 Follow for updates: Facebook /designjournalsos (Copyright © 2007–2025 Daniel Lim)
Showing posts with label Shapes. Show all posts
Showing posts with label Shapes. Show all posts

13 March 2022

(5) Drawing & Sketching Practice - 2D Geometric & Organic Shapes

Drawing 2D Geometric & Organic Shapes; They are just about as fundamental as drawings can get.

What’s the difference between the two? And how do we make the best out of practices?



In the video I’ll explain to you how you can draw various 2D shapes. With lots of just-in-time tips to help you supercharge your progress. I’ll also be explain why I chose to do certain things or draw in a certain way

Feel free to “Paused” in between shapes to practice on your own, or create your own variations. You will also find tips on how to create a variety of shapes on your own. 

We end with the finale by interpreting the ‘mess’ from the practices and create cool & fun shapes.

Watch and learn with me about sketching “2D Geometric & Organic Shapes

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Let me know in the comments what else you like to learn and watch.

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18 February 2022

Sketching & Drawing 1: Drawing and Practicing 2D Geometric and Organic Shapes

In this post I will show you how you can practice and draw basic 2D Geometric and Organic Shapes. Drawing in 2-dimension is important as it helps you sketch an idea quickly without needing to go into 3D forms (yet). An orthographic projection is an example of 3 times of 2D views of the same object.

2D geometric shapes are shapes you can put an established geometrical name to it like a ‘square’ or a ‘triangle’.

2D organic shapes are simply a combination of 2 or more 2D geometric shapes, to make something no longer just a ‘square’ or a ‘triangle’. 



Geometric shapes are not limited to a square, a triangle and an octagon. After you watched the video, go ahead practice and draw more variety of shapes on your own. Draw different size and proportions. Draw lots of them.

IMPORTANT NOTE: At this stage it is good to begin anything with a (lightly sketched) basic block. Of which you can use it to transform into other shapes of your choice. Make use of markers and guides to help you start and end a slope / curve, etc.


How you arrange those geometric shapes matters. You may end up something very random. Just having fun creating different shapes. Or you can skilfully plan those shapes to make up an image that you wish to draw, e.g. a bird, a chair or anything in 2-dimensions.


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Let me know in the comments what else you like to learn and watch.

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28 July 2016

How to copy complex shapes + Converting 2D shape to (flat) Isometric 3D form

Drawing is easy. You just need to know how.

Here is an example on how you can copy a complex drawing easily. Look at the object and ask yourself what shapes do you see inside it. How big is this shape compared to the other one. 
 

3-dimensional drawings, especially flat ones, are also easy to draw. You'll first need a 2D drawing to copy from. Use the grid method to mark out your reference points. Draw an isometric surface and transfer those references point for point. If you draw 1:1 scale you simply measure the distances and mark your references. Finally draw isometric projection lines of equal length from the edges and join the lines up.
 

31 January 2011

Advanced Systematic Design (Pattern) Generation - Idea (Pattern) Generator - by Daniel Lim



This set of animation shows an advanced systematic design (pattern) generation. A variety of change is introduced to create even more pattern designs. The image below show some of the variations you can play with to modify and evolve your patterns.


The next image illustrates for you an example of how an ideation process to design a cup coaster using the Advanced Systematic Design (Pattern) Generation may look like:


The final image from this post below shows a suggested the ideation process up to development of a selected coaster design. Within it are detailed instructions and information on what should take note and include in your design journal.


For my earlier post on "Idea (Pattern) Generation using THREE CIRCLES" go to http://designjournalsos.blogspot.com/2011/01/idea-pattern-generation-using-three.html

For theLink next stage, Refinement of the Chosen pattern go to:
http://designjournalsos.blogspot.com/2011/07/simple-refinement-development-and.html