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For students managing design work, sketching, deadlines, and creative pressure — and for educators seeking greater clarity in their teaching — this blog offers focused, practical support in Design & Technology, from visual communication and design process thinking to digital fabrication. For those seeking more tailored support, I am also available for student consultations and teacher workshops. Since 2007, DesignJournalSOS has helped readers navigate real classroom challenges with grounded strategies and insight. Have a question or topic you’d like explored? Your reflections are welcome — they help keep this space alive and growing. Copyright © 2007–2026 Daniel Lim
Showing posts with label Figure Drawing. Show all posts
Showing posts with label Figure Drawing. Show all posts

21 July 2011

Presentation Drawing in Drawn in sub-Context - With Human Figure Interaction


Difficulty drawing human figures? Fret not. There is always the internet with lots of resources.

But do remember copyright issues. So do not simple copy and use images without permission from the owners. Alternatively, use images from Yahoo image search with filters to locate Creative Commons images. Those images are free for copying and use.

An alternative would be to use an image as a reference, and then draw it out on your own. Making modifications and eliminating unnecessary details. I find using internet images as a reference to draw objects, figures or even hands very useful since I admit I am not good at drawing figures or hands interacting with objects.

Many students failed to draw decently. I can confidently say almost none draw with a reference.

Now I'll explain why I call the above 'sub-Context'. The full contextual illustration shows the user, using the product in its intended environment. The example above did not show the intended environment.

Figure Drawings for Presentation Drawings


The 'N' or 'O' Level presentation board 'Presentation Drawing' component requires the student to show their Prototype used in Context. In other words, 'Contextual Drawing'.

That means the Prototype should be presented with the user, using the product in the proposed environment. It is best to present such that it is clear how the product is intended to be used and how it works.

But most students will find drawing human figures or hands to interact with the product the most difficult. So it is necessary for the student to practice drawing simple figures and hands as early as possible.