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For students managing design work, sketching, deadlines, and creative pressure — and for educators seeking greater clarity in their teaching — this blog offers focused, practical support in Design & Technology, from visual communication and design process thinking to digital fabrication. For those seeking more tailored support, I am also available for student consultations and teacher workshops. Since 2007, DesignJournalSOS has helped readers navigate real classroom challenges with grounded strategies and insight. Have a question or topic you’d like explored? Your reflections are welcome — they help keep this space alive and growing. Copyright © 2007–2026 Daniel Lim

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Explore by area

This index brings together the main areas covered across the blog. Choose a topic below, or continue to the latest posts.

  1. Design Process

    From identifying a need to developing, testing and improving a thoughtful solution.

  2. Research and Design Opportunities

    Investigating users, contexts and needs to uncover meaningful opportunities for design.

  3. Ideation and Development

    Generating, combining, evaluating and developing ideas through practical creative-thinking strategies.

  4. Sketching and Drawing

    Communicating design intent through clearer sketches, drawings and visual explanations.

  5. Modelling, Testing and Prototyping

    Using physical exploration, feedback and testing to refine ideas and improve outcomes.

  6. CAD, Tinkercad and 3D Printing

    Building digital models and turning digital designs into physical objects.

  7. Teaching and Learning D&T

    Classroom approaches, reflections and resources for Design & Technology education.

You can also explore the website version of DesignJournalSOS at designjournalsos.com.


Latest posts

23 September 2026

Shape Borrowing in Product Design: A 3×3 Chocolate Bar Coaster

Sometimes a useful design begins with a familiar shape.

Look at a chocolate bar and you immediately recognise its repeated grid. The divisions invite you to break it into smaller pieces, but they also give the object rhythm, proportion and character. I borrowed that visual language for a simple household product: a 3D-printed drinks coaster.

The result is a square coaster that still reads as a 3×3 chocolate bar, while each feature has been adjusted to suit a cup rather than confectionery.

Two ceramic mugs resting on separate orange and white square 3D-printed chocolate-bar coasters.

Physical photograph: two separately printed square coasters in use.

Borrowing a shape without copying its purpose

Shape borrowing is a useful design method for students. Begin with a recognisable object, identify the visual features that give it identity, and then adapt those features for a different function.

The challenge is deciding what to retain. Copy every detail and the new object may become a novelty with little practical value. Remove too much and the reference disappears. In this case, the square outline and repeated divisions were enough to communicate “chocolate bar”. Colour was optional: the orange and white prints still make the borrowed form readable.

For this coaster, the important borrowed feature was the chocolate bar’s grid. Two horizontal and two vertical grooves divide the 100 × 100 mm square into nine equal-looking panels. The grooves are only 2.4 mm wide and 0.8 mm deep, so the pattern remains visible without cutting the coaster into separate sections or making the surface unnecessarily difficult to print.

Orange square coaster showing nine chocolate-bar panels and a circular cup rim.

Physical photograph: the shallow 3×3 grid preserves the chocolate-bar identity.

White square coaster showing the raised circular rim and chocolate-bar grid.

Physical photograph: the same geometry remains clear in a different filament colour.

Turning the borrowed form into a coaster

A playful, practical coaster inspired by a 3×3 chocolate bar. The raised circular rim helps position a cup and contain minor condensation, while the flat underside keeps the print simple and support-free.

The circular area creates a clear relationship between the square coaster and a round cup. It has an 85 mm flat seating envelope and a 91 mm upper opening. The gently blended transition avoids an abrupt internal corner, while the raised perimeter gives the cup a visual position on the coaster.

The overall height is 7.4 mm. Underneath, the coaster is completely flat. This gives it a broad contact surface and allows it to be placed directly on the print bed without supports. Rounded outer corners and softened edges also make the square form less severe in the hand.

These decisions also offer a useful lesson for design students. An attractive idea still has to be resolved in three dimensions. The cup needs a suitable seating diameter; grooves need enough depth to remain visible after printing; and the base needs sufficient material below those grooves. Form, function and manufacture therefore develop together rather than as separate stages.

CAD perspective of a single square chocolate-bar coaster.

CAD view: the grid, circular recess and square outline form one continuous part.

Dimensioned top view of the 100 millimetre square coaster with 85 and 91 millimetre circular dimensions.

CAD drawing: the 100 × 100 mm body surrounds an Ø85 mm seat and Ø91 mm upper opening.

Section drawing showing the flat underside, 7.4 millimetre height, rim and shallow grooves.

CAD section: a flat underside and shallow surface details enable support-free printing.

Two ways to print it

The download includes a single-coaster option and a plate arranged for two separate coasters to print sequentially on a compatible Bambu Lab P1S. With the tested PLA profile, the slicer estimates approximately 1 hour 5 minutes and 53.5 g for one coaster, or 2 hours 5 minutes and 107.3 g for the two-coaster sequential plate.

The sequential arrangement passed the stock P1S slicer-clearance checks, but I have not physically printed the complete two-coaster plate. Printer owners should confirm toolhead clearance, plate placement and print order for their own machine before starting a sequential print.

Slicer layout showing two separate square coasters positioned for sequential printing on a P1S plate.

Slicer evidence: two independent square coasters arranged to print one object at a time.

Because the supplied profiles are intended for PLA, avoid placing very hot cookware on the coaster. Material choice and temperature resistance should always match the intended use.

Download the 3×3 Chocolate Bar Coaster files on Gumroad

This small project shows that playful form and practical manufacture can support each other. Shape borrowing supplied the character; careful dimensions, shallow details and a flat underside made that character printable and useful.

#ChocolateBarCoaster #ShapeBorrowing #3DPrinting #ProductDesign #DesignAndTechnology #DesignJournalSOS

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A Better Way to Sand Small Projects: A 3D-Printed Sandpaper Holder

Small pieces are often the most awkward to sand.

Holding a loose strip of sandpaper with bare fingers may seem convenient, but the paper can fold, slip or follow every movement of the hand. That makes it harder to keep a small surface flat, produce a consistent chamfer or work carefully along a fillet.

I designed this compact 3D-printed sandpaper holder to give the abrasive paper a firmer, more controllable backing.

 

Image sequence: assembled physical holder; separate printed components; exploded CAD relationship; product dimensions; thread cutaway; and slicer verification.

Why a holder helps

Sandpaper cuts through friction. The quality of the result depends not only on the grit, but also on how the pressure is applied.

With loose sandpaper, pressure from the fingertips tends to concentrate in small areas. The paper can also curl around an edge when the intention is to keep the surface level. A sanding block spreads the pressure across a defined face and gives the hand a stable form to grip.

This does not make loose sandpaper unnecessary. Flexible paper is still useful for irregular and concave shapes. The holder is useful when the task needs greater control over a small, accessible area.

Three useful applications

1. Small surfacing

For a small flat face, place the broad sanding surface fully against the work. Use short, even strokes and check the surface frequently. Keeping the holder flat reduces the chance of rounding an edge unintentionally.

The tool is especially useful on small models, prototypes and classroom projects where a full-sized sanding block feels oversized.

2. Chamfers

A chamfer is a flat bevel along an edge. To make one consistently, hold the work securely and maintain the holder at a steady angle. Begin with light pressure. Count the strokes or alternate between matching edges so that one side is not overworked.

The holder gives the hand a clearer reference than a loose strip of paper, but the angle still depends on the user's judgement. Marking a guide line before sanding makes the result easier to monitor.

3. Fillets and softened transitions

The rounded paper-contact edges can help when refining a small transition or softening an edge. Work gradually rather than trying to create the final radius in a few heavy strokes.

For a true internal concave fillet, a suitable dowel or shaped sanding form may still be the better tool. Select the backing form to match the surface you want to produce.

How the holder works

The holder has three main parts: a base, a removable clamp and a large printed thumb screw. A strip of sandpaper approximately 30 × 160 mm is a practical starting point. The ends pass beneath the clamp and the screw is tightened by hand to secure them.

When the abrasive wears out, loosen the screw and replace the strip. Different grits can be fitted for shaping, refining and finishing.

Sand effectively

Start with a grit suited to the amount of material that must be removed, then move progressively to finer grits. Jumping too quickly from coarse to very fine paper can leave deeper scratches behind.

Secure small workpieces before sanding. Keep fingers away from sharp edges, wear suitable eye protection when required and manage dust according to the material and workshop guidance. Sanding pressure should be controlled; excessive force can damage the work, clog the abrasive and reduce accuracy.

Print your own holder

The downloadable set includes the base, clamp, thumb screw and a thread-fit coupon. The coupon lets you check the matched printed thread with your own printer before committing to the complete tool.

The model was developed and physically tested in PLA on a Bambu Lab P1S with a 0.4 mm nozzle. Other calibrated FDM printers may work, but have not been verified. The printed thread is a custom matched pair and is not intended for a standard metal M10 fastener.

You can find the complete STL set, illustrated printing instructions and licence here:

Download the 3D-Printable Sandpaper Holder on Gumroad

A simple holder does not remove the need for skill. It gives the hand a more stable way to apply that skill. For small projects, that can make sanding flatter surfaces, controlled chamfers and careful edge transitions easier to judge and repeat.

#3DPrintedSandpaperHolder #HandSanding #SandingBlock #WoodworkingTools #3DPrinting #DigitalFabrication #WorkshopSkills #MakerEducation #DesignAndTechnology #DesignJournalSOS

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From Portable Fan to Speaker Holder: SCAMPER, AI and 3D Printing

A portable fan, a rattan pattern and a small Bluetooth speaker became the starting points for this project.

I wanted to design a holder for my Xiaomi portable speaker, with its circular grille seated flush at the top. The process brought together several ideas I often discuss with students: observing existing products, using SCAMPER, developing a form and checking whether it can actually be made.

It also gave me an opportunity to build an AI-assisted workflow around a real design problem.

Completed white Xiaomi speaker holder with a perforated curved body and orange-and-white circular base.
Photograph: the printed holder with the speaker fitted.

Begin with the object you are designing for

Before developing the holder, I examined the speaker from different directions.

Front of the Xiaomi speaker showing its circular perforated grille.
Front
Back of the speaker showing the power button and charging connection.
Back
Side of the speaker showing its cylindrical casing and thickness.
Side

Photographs: each view reveals information that a single picture cannot provide.

The speaker measured 52 mm in diameter and 24 mm thick, with a mass of 66.2 g. These figures became design constraints.

The diameter and thickness informed the receiving socket. The mass mattered because the speaker would sit high above the tabletop, towards the front of the holder. Its position needed to be considered together with the base.

Speaker held beside a steel ruler while its casing and rear details are examined.
Inspecting the details
Xiaomi speaker on a digital scale displaying 66.2 grams.
Measuring the mass

Photographs: record dimensions, mass and access requirements before modelling.

For students, this is a useful habit: connect every measurement to a design decision. A measurement becomes valuable when it helps determine what to make.

SCAMPER: combine, adapt and modify

The main form came from a portable handheld fan. Its upright body and curved head suggested a way to raise the speaker and orient it towards a listener.

I combined this with a rattan-inspired pattern to develop the holder’s surface.

Supplied portable-fan reference with a cylindrical handle and curved upper housing.
Form reference
Supplied rattan reference showing a repeating woven pattern with open spaces.
Pattern reference

Supplied design references: the fan informed the overall form; the rattan informed the pattern.

This is Combine in SCAMPER: bringing selected characteristics together to serve a new purpose.

Adapt followed. The area corresponding to the fan outlet became a socket for the speaker. The woven appearance became a pattern of openings in a printed shell, with shallow patterning over the closed base.

Modify helped develop the proportions, speaker orientation and base.

This follows the approach in my earlier post on concept borrowing and idea development: identify a useful characteristic, then develop it for the current design situation.

There is no need to force every SCAMPER letter into one project. What matters is explaining how a prompt changes the idea and why that change is useful.

Early CAD proposal showing the perforated holder alone and with a schematic speaker installed.
Early CAD preview: the combined idea becomes a model that can be inspected.

Develop the form through specific revisions

I wanted the speaker’s axis tilted 20° above horizontal, aiming it towards a listener seated above desk level. This was a positioning intention; improved listening performance would need evaluation.

The early model also had an awkward interruption around the back of the bend. I returned to the fan reference and requested a continuous circular section flowing into a seamless curve.

CAD side-profile comparison showing the earlier interrupted contour and revised continuous curved elbow.
CAD comparison: refine the transition while retaining the intended speaker angle.

I subsequently removed the rectangular access openings so the rattan pattern continued across those areas. This improved visual continuity, but also restricted access for cleaning out supports and handling the speaker.

CAD comparison showing rectangular service openings replaced by the continuing perforated pattern.
CAD comparison: removing a feature introduces consequences as well as visual changes.

The developed holder was 160 mm tall, with a 60 mm body diameter and a 120 mm diameter, 5 mm thick base. The wider base addressed the raised speaker’s position. Physical stability still belongs in the evaluation stage.

Final patterned holder CAD front view showing the speaker opening and broad circular base.
Front view
Final patterned holder CAD rear view showing the curved shell and reinforcing solid regions.
Rear view

CAD views: inspect the design from several directions, including surfaces hidden in the presentation view.

As I explained in combining ideas and further refinements, combinations need continued development to become practical solutions.

How I built the AI-assisted workflow

I organised the work into a repeatable sequence:

Measure and photograph → provide references and constraints → generate a model → inspect → revise → check print preparation.

I used Codex to help generate and revise the model, prepare previews and check the geometry and slicing. My role was to establish the requirements, judge the results and give specific feedback.

For example, identifying an interrupted rear contour and requesting a seamless curved transition gave the revision a clear target.

For students using AI, preserve this reasoning in the design journal. Show the input, the result, the issue you noticed and the change you requested. That record makes your contribution visible.

Appearance also affects manufacturing

The perforated body needed consideration during print preparation, particularly around the tilted head and speaker socket. The saved support preview shows where temporary structures were generated.

Sliced toolpath preview showing the holder in tan and removable supports in blue.
Slicer preview: plan how supports will be removed as well as where they are needed.

I also explored a smooth, hollow alternative while retaining the main dimensions.

The reviewed patterned project had an estimated print time of 6 hours 17 minutes. The smooth version was estimated at 3 hours 57 minutes—approximately 37% shorter. These were slicer estimates with retained process settings; the changed geometry and base colour coverage both affected the comparison.

AI-generated visualisation comparing white patterned and smooth holders with orange base tops and silver speakers.
AI-generated visualisation guided by CAD previews—not a photograph or dimensional drawing.

Bring the learning back to evaluation

The finished photograph shows the speaker fitted into the printed holder. A fuller evaluation should ask:

  • Can the speaker be inserted and removed conveniently?
  • Does the holder remain stable during ordinary handling?
  • Is charging access manageable?
  • Does the orientation suit the intended listening position?
  • Are the patterned appearance and printing time a worthwhile trade-off?

Teachers can use this sequence as a design-journal exercise. Ask students to identify what they borrowed, explain each modification and propose a test for each important requirement.

A convincing design journal shows how decisions develop—and what evidence is still needed to judge the result.

#XiaomiSpeakerHolder #SCAMPER #ConceptBorrowing #3DPrinting #AIAssistedDesign #DesignProcess #DesignAndTechnology #DesignEducation #DesignJournalSOS

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13 September 2026

Earn the AI: Why Students Should Think Before Using AI

Earn the AI: Why Students Should Think First, Then Use AI

AI can make students faster.

But faster at what?

The conversation around AI in education is often framed as:

Should students use AI?

I think there is a better question:

When should AI enter the thinking process?

That distinction matters.

A student receives a difficult task.

They are uncertain. They do not know where to begin.

So they ask AI.

Within seconds, the problem is explained, the structure is clearer, and a possible answer appears.

The task gets easier.

But something may also disappear:

the thinking the task was designed to develop.

The answer improved.

Did the learner?

Some friction builds capability

AI is brilliant at removing friction.

That is often useful.

But not all friction is waste.

Some of it is where learning happens.

The uncertainty before a solution.

  • The failed first attempt.
  • The sketch that does not work.
  • The explanation that exposes a gap in understanding.
  • The moment when the learner has to decide what to try next.

Remove all of that too early and we risk improving task completion while weakening independent reasoning.

We become more efficient.

But possibly less capable.

Earn the AI

So perhaps the principle should not be:

Use AI.

Or:

Do not use AI.

Instead:

Earn the AI.

Before AI contributes its thinking, the learner should contribute theirs.

  • A hypothesis.
  • A sketch.
  • A paragraph.
  • A solution.
  • A first attempt.

Something.

This creates a very different relationship with AI.

Instead of asking:

Give me the answer.

The student can ask:

Challenge my answer.

That difference is enormous.

The START Framework

A simple sequence might look like this:

S — Struggle
Stay with the problem long enough to understand what is difficult.

T — Try
Produce an independent first attempt.

A — Ask
Now bring in AI to critique, challenge or extend your thinking.

R — Review
Compare the AI response with your own. What did you miss? What did AI miss?

T — Take Ownership
Decide what survives. Rewrite it. Explain it. Defend it.

The sequence matters:

Struggle → Try → Ask → Review → Take Ownership

AI is still part of the learning.

It simply enters later.

Why the first attempt matters

The first attempt gives students something AI cannot give them:

a reference point for their own thinking.

Without it, they only see the AI response.

With it, they can compare:

  1. This is how I thought.
  2. This is how AI approached it.

That gap becomes the learning.

  • Perhaps the student lacked evidence.
  • Perhaps their reasoning was weak.
  • Perhaps the AI answer was polished but generic.
  • Perhaps the student's original idea was actually better.

Now AI is not simply generating work.

It is making thinking visible.

A simple classroom rule

For selected tasks:

No AI until there is evidence of an independent attempt.

Not because struggle is automatically good.

But because some capability can only develop when the learner has something to push against.

And this may be one of the most important forms of AI literacy we teach:

Not only knowing how to use AI.

But knowing when not to use it yet

The goal is not independence from AI.

Nor dependence on AI.

The goal is agency.

Knowing when to think alone.

Knowing when to ask for help.

Knowing what to accept.

Knowing what to reject.

And knowing when the final judgement still belongs to you.

If AI gives us the answer before we have properly met the problem ourselves, we should keep asking:

What exactly did we learn?

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#ArtificialIntelligence #AI #Education #AIinEducation #EdTech #TeachingAndLearning #FutureOfEducation #LearningDesign #CriticalThinking #StudentAgency #Teachers #GenerativeAI

03 September 2026

The First Two Soldering Tutorials for the Year 9 Bluetooth Speaker Project

The first two soldering tutorials are now available for students working on the Bluetooth Speaker project.

Created especially for Year 9 students, these short videos explain how to check that a soldering iron is ready to use and how to make secure wire connections between the Bluetooth module and speaker component.

1. How to Tell If a Soldering Iron Is Hot Enough — 2 Easy Tests

Start here before making any connection. This video demonstrates two quick tests you can use to tell whether the soldering iron has reached the correct working temperature.

Watch this tutorial on YouTube

2. How to Solder Wires to Speaker Component

This step-by-step demonstration shows how to prepare the wires, heat each joint correctly, apply solder, and make secure connections for the Bluetooth Speaker project. Follow along to connect the wires to the Bluetooth module and speaker component neatly and safely.

Watch this tutorial on YouTube

What you will learn

  • How to check whether the soldering iron is hot enough
  • How to prepare the wires and soldering points
  • The correct sequence for heating the joint and applying solder
  • How to connect wires securely to the Bluetooth module and speaker
  • How to recognise a neat, reliable soldered connection

Safety reminder: Wear eye protection, keep the soldering iron in its stand when it is not in use, work in a well-ventilated area, and follow your teacher’s instructions at all times.

For more Design & Technology tutorials, visit the mrdanielsos YouTube channel.

Let me know in the comments below if you would like other or additional content.

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#Soldering #SolderingTutorial #Electronics #ElectronicsProjects #BluetoothSpeaker #BluetoothSpeakerProject #Year9 #Year9DesignTechnology #DesignAndTechnology #DTEducation #STEMEducation #MakerEducation #PracticalSkills #SchoolProjects #StudentProjects #Wiring #DIYElectronics #EngineeringEducation

31 August 2026

How to Know If You’re Ready for an Exam: The Final Recall Test

How to know if you are ready for an exam – DesignJournalSOS

You may have studied for hours, understood every chapter and reviewed all your notes—yet still perform below expectations in an examination. Why does this happen?

The objective of this video is to explain that understanding a subject is only part of exam preparation. To be truly ready, students must progress through three stages: studying, revision and recall.

Are You Really Ready for Your Exam?

Stage 1: Studying

Studying helps you understand unfamiliar topics and difficult concepts. You read, analyse and work through the material until it makes sense. Understanding is essential, but it is only the first stage.

Stage 2: Revision

Revision means returning to the material after you understand it. By reviewing the content repeatedly, you become more familiar with important concepts, terminology and details.

However, familiarity can sometimes create a false sense of readiness. Recognising information in your notes is different from recalling it independently.

Stage 3: Testing Your Recall

An examination is ultimately a test of recall. You must produce information without textbooks, notes or other reference materials.

A simple way to check your readiness is the blank-paper recall test:

  1. Choose a topic.
  2. Put away all your notes and textbooks.
  3. Give yourself one minute.
  4. Write everything you can remember.
  5. Use a list, mind map or concept map—whichever works best for you.
  6. Compare your response with your study materials and identify what you missed.
  7. Repeat the exercise until you can recall the information accurately and quickly.

Each attempt reveals gaps in your knowledge. As you repeat the process, your recall should become faster, more complete and more confident.

What Exam Readiness Really Means

Being exam-ready does not simply mean that you have read everything or understand the subject. It means you can retrieve the necessary information when you need it.

Study to understand. Revise to become familiar. Then test your recall until you can reproduce the material independently. That is the real measure of exam preparation.

Try the blank-paper recall test before your next quiz or examination, then share your experience in the comments.

Watch: How Do I Know If I’m Ready for the Exam?

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#ExamPreparation #ActiveRecall #ExamReadiness #RevisionTips #StudyTips #StudyTechniques #StudentSuccess #DesignJournalSOS

30 August 2026

Is Your Design Documentation Complete? The Independence Test

Project documentation can take many forms, depending on the requirements of your task and the nature of your project.

In this post, “documentation” refers to the record of your work and experiences that you present as evidence. Rather than discussing exactly what documentation should contain, I want to share a simple way to judge whether your work is complete—and become more confident in assessing it independently.

Becoming Your Own Critic

Instead of repeatedly asking your teacher whether your work is complete, you can reduce that uncertainty by learning to become your own critic.

For example, you may be required to document your construction process each week. You might photograph your progress and the tools you used, then describe the processes you followed, the challenges you encountered, and how you overcame them.

Even after doing all this, you may still wonder whether you have left something out.

Fortunately, there is a simple way to determine whether your work is ready for submission.

The Independence Test

Recall a time when you relied on instructions to build something—a small piece of furniture, a figurine, or a model. If you built it successfully on your first attempt, what made that possible? Would you have achieved the same result if the instructions or illustrations had been unclear?

Now apply the same idea to your documentation.

Your documentation should clearly communicate what you did. If someone reads it and returns with questions, what might that tell you?

We usually ask questions when the information we need is missing or unclear.

Put Your Documentation to the Test

Give your documentation, working drawings, or project records to someone else and say:

“Now you make this.”

If your documents are clear and complete, that person should have very few questions. If questions arise, use them to improve your work. Add the missing information, revise your drawings and annotations, and review the order and flow of your explanation.

The goal is not necessarily to eliminate every possible question. It is to discover whether someone can understand and reproduce your process without depending on you to fill in important gaps.

More Than a Completeness Check

By doing this, you learn to review your own work independently. You also practise collaborating with your peers and help one another develop the ability to produce clear, high-quality work.

Conclusion

This post is not about how to create documentation or how to score an A. It is about developing the initiative to reflect on and review your own work before relying on an authority figure for reassurance.

That independence is perhaps one of the most valuable qualities you can demonstrate.

#DesignDocumentation #ProjectDocumentation #DesignProcess #TechnicalDocumentation #DesignEducation #IndependentLearning #ReflectivePractice #ProjectBasedLearning #StudentProjects #AssessmentTips

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27 August 2026

DesignJournalSOS Blogspot Has a New Home

A happy announcement after 19 years:

DesignJournalSOS now has a new home.


What began in 2007 at

is now also available at:

https://designjournalsos.com

The original blog is not going away. It will continue to grow alongside the new website.

So this is less a move, and more an expansion.

Same DesignJournalSOS. A new home. Still growing.

#DesignAndTechnology #DesignEducation #TechnologyEducation #DesignProcess #DesignJournal #DesignPortfolio #CAD #3DModelling #LaserCutting #DigitalFabrication #STEMEducation #TeachingResources #DesignJournalSOS

04 June 2026

From Sketch to Print: Designing a Custom 3D-Printed Clipboard Pen Holder

Here I go again, making either something better or just another variation for the sake of it. I designed a clipboard pencil holder previously. Now I thought of holding a pen. The pen I frequently use. 


Not because I like it, but because I bought them in bulk. And really, they are not too bad. Else why would I bother making a clipboard pen holder just for this specific pen? 


To begin, I always start with a sketch of the most basic potential holder design. One that first comes to my mind. Before that, I would sketch the cross-section of the pen, then the holder 'gripping' it. See Fig. 1. 


Figure 1: A quick few minutes Pen Grip Sketch

As I sketch, a mental calculation simultaneously refines and considers subtle details like a ‘clip grip’ at the pen’s end. This provides extra hold while enhancing its overall aesthetics.


I’ve determined the top of the ‘U’ shaped grip should slightly pass the pen’s centre for a better grip.  The other dimensions like the flat section for attaching to the note pad’s reverser are simply estimated.



Figure 2: Series of photos showing the pen-grip in action

Figure 2 displays a batch of photos showing the 3D-printed pen grip in real life.  When placed correctly at a specific angle, the pen clicks neatly into the grip with a satisfying ‘click’.  It remains securely fixed even with light handling. However, any nudge on the un-gripped pen section dislodges it. Despite this, the pen fits the grip perfectly.



Figure 3: Tinkercad model of the second iteration

I felt the initial print could have been improved.  For the next version I doubled the horizontal grip section’s length and added slots to the flat section.  The Tinkercad model is shown in Figure 3.


Figure 4: The new improved pen-grip design


Figure 4 shows a comparison between the first and second 3D-printed pen grip designs.  Visually, the second variation appears to offer a better grip than the shorter one.  It’s easy to guess which I used on my notebook.


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#3DPrinting #Tinkercad #ProductDesign #IndustrialDesign #DesignProcess #RapidPrototyping #PrototypeDesign #IterativeDesign #DesignThinking #Sketching #TechnicalSketching #CADDesign #MakerEducation #STEMEducation #DesignTechnology #EngineeringDesign #DigitalFabrication #3DPrinted #FunctionalDesign #ClipboardHack

02 June 2026

3D Printed Pencil Extenders: A Simple Lesson in Design Thinking, Sustainability, and Iterative Problem Solving

Once upon a time, pencils used to be nice and long. As they serve as tools for ideas, sketches, and notes on paper, they gradually become shorter over time. Eventually, even the smallest hands can no longer hold a pencil that has been reduced to a tiny stump steadily enough to do its work.

But that doesn't mean we retire them. At least, I don't.

Pencil extenders can easily be bought from stores. However, with 3D printers and modelling software at our disposal, we can put our heads together and make our own.

Figure 1a shows a pencil holder I made quite some time ago. As students use the pencils, however, they gradually become shorter and shorter—to the point where some are simply too short to be used comfortably.


Figure 1a                      Figure 1b

That inspired me to design pencil extenders and, subsequently, a holder for them (see Figure 1b), allowing these pencils to continue serving their purpose for as long as possible.

The images that follow (see Figure 2) are screenshots of the pencil extender holder model from Tinkercad, alongside photographs of the finished 3D print doing its job. If you're interested in the design process behind the pencil extender itself, you can read about it here: Click HERE.


Figure 2

Learning Point

So what's the point of showing you this?

Design doesn't stop at any stage. Every solution solves a problem within a particular context. As you may already know, every solution often leads to a new problem, a new design challenge, or even an opportunity to extend the original idea.

In this case, I had my pencils neatly lined up and ready for students to use. But what happens when they become too short? I created an extender for each one so they could continue to be used. Then another question emerged: if full-length pencils deserve a holder, why should these shortened pencils in extenders be left lying around? They deserve storage too.

Figure 3 shows the complete setup—from brand-new pencils to those nearing retirement and now fitted with extenders.

Figure 3

What do you think comes next?

  • What new design opportunities do you see? 
  • What potential improvements or extensions can you foresee?

Have a go. Let me know in the comments what you think.

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01 June 2026

How to Avoid Sizing Mistakes in 3D Design: Model Accessories First


In this post, I'll show you how I designed and printed a coffee bean grinder, brush, and measuring spoon holder. See Fig. 1.

Fig. 1

I've seen too many instances where a student's completed 3D design turned out to be the wrong size despite looking proportionately correct.


This happens because students often start by 3D modeling their design as the first step. But what's the problem?


The moment I sketch the accessories (items or objects to be held or stored) into their design, the holder almost always ends up looking tiny compared with the accessories. What happens next usually requires extensive modification, sometimes even re-modeling the entire 3D design.


This is how to avoid making the same mistake ever again:

  • Always model the items to be held or stored first.
  • Then model the design that will hold or store those items.

Here are the steps:

  • Firstly, make a list of the items you want to hold or store.
  • Secondly, make notes about their dimensions. I call these the "Critical Dimensions". (see Fig. 2)
  • Next, before modeling your design, model all the accessories first (see Fig. 3).
    • You don't have to model them exactly as they look.
    • Use basic geometric forms to represent each item.
  • Finally, model the design. Then place the items into the model and see if they fit (see Fig. 3).


Fig. 2: Critical Dimensions of the coffee grinder, brush and scoop

Fig. 3: Modeling the accessories first (see the three items on the right hand side)


Fig. 4 shows the coffee grinder (round cylinder), the brush (narrow cylinder), and the scoop, all positioned on the holder. These are their final positions after a few rounds of adjustment. You can see that all the items fit nicely on the holder. The holder not only looks proportionate, but it is also the correct size.


The image on the right shows the actual 3D-printed holder with the accessories in place. They all fit nicely.


Fig. 4: 
Left: The Tinkercad Model. 
Right: The actual printed design.

Conclusion


It is not necessary to model all the items or accessories before modeling your design. In fact, if you model your design using actual dimensions during the development phase, you may be able to get it right on the first attempt.


However, in my experience, many students either miss the instruction that their design must be modeled according to its actual proposed size, or they are simply too excited to see their design in 3D and forget about the dimensions altogether.


Whatever the case, I believe it is good practice to model the accessories first. This gives the designer another opportunity to evaluate whether the placement of the accessories is final or requires further adjustment.

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