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Struggling with design work, sketching, or managing academic pressure? Whether you're a student balancing deadlines with creativity or an educator seeking clarity in your teaching approach, this blog offers focused, practical support in Design & Technology — from visual communication to process thinking and digital fabrication. Since 2007, Design Journal SOS has helped readers overcome real classroom challenges with grounded strategies and insight. 💬 Have a topic you're curious about? Or found something here that helped you? I welcome your questions and reflections — they keep this space alive and evolving. 🔗 Follow for updates: Facebook /designjournalsos (Copyright © 2007–2025 Daniel Lim)
Showing posts with label Drawing Techniques. Show all posts
Showing posts with label Drawing Techniques. Show all posts

29 March 2023

The Grid Method: A Comprehensive Guide to Copying Images Accurately

Are you struggling to accurately replicate an image? Whether you're an artist, a designer, or a hobbyist, the grid method is a tried-and-true technique that can help you copy an image onto a larger, smaller, or the same size surface with precision. In this guide, we'll walk you through the process of using the grid method for copying images, a key skill in the realm of drawing techniques.


What is the Grid Method?


The grid method is a simple and effective tool for accurately reproducing images. It involves dividing the reference image into a grid of squares and then replicating the same grid onto a blank surface. By focusing on one square at a time, you can avoid feeling overwhelmed and ensure the accuracy of your reproduction. 

How to Use the Grid Method for Copying Images

To use the grid method, start by breaking down your reference image into a grid. You can do this by drawing straight lines across the image to form squares. The size of the squares will depend on the level of detail in the image. 


Next, reproduce the same grid onto your blank surface. This could be a canvas, a piece of paper, or any other surface you're working on. Make sure the grid on your blank surface is proportional to the grid on your reference image.


Now, it's time to start drawing. Focus on one grid square at a time, copying the lines and shapes from the reference image to your blank surface. This step-by-step approach helps to ensure accuracy and prevent you from becoming overwhelmed.


As you work, frequently check your reproduced image against the reference image to ensure accuracy. If you notice any discrepancies, make the necessary adjustments.



Share Your Thoughts


Do you know of any other techniques for copying images? We'd love to hear from you. Share your thoughts and experiences in the comments section below.


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Conclusion


The grid method is a powerful tool in the arsenal of any artist or designer. By breaking down the process of copying an image into manageable steps, it can help you improve your drawing skills and boost your confidence. So why not give it a try? You might be surprised at what you can achieve.

22 April 2022

Drawing & Sketching Practice - 3D Oblique Geometric & Organic Forms

This is the the simplest of all 3D forms. The oblique drawing. If you can draw a shape, you can draw oblique. Simply adding a third dimension at 45 degrees to the horizontal. 


In this video I’ll show you how you can learn about the concept of an Oblique Drawing and how to practice with a variety of oblique blocks. Then we move on to drawing oblique shapes and forms. 



For the last bit, we always need some fun. I’ll show you how you create 3D Oblique building block structures.

Full “Drawing & Sketching” YouTube Playlist HEREhttps://youtu.be/wwgXIVYCeuY

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Let me know in the comments what else you like to learn and watch.

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08 March 2022

Drawing & Sketching Practice “Introduction & Basics”. Watch them before you start any practices!

Here you will find videos and tutorials which you can watch, learn and practice together with me. I will be populating more videos whenever new ones are ready over the next few days or weeks. Make sure you come back to check out new updates.

In the following series of videos of “Sketching & Drawing Practice with Mr Daniel” you will be guided through Warm ups,  Basic 2D and 3D Geometric and Organic shapes and forms practices, and finally One & Two Point-Perspective practices

And before we even begin, let me share with you some essential “Drawing Basics” that is absolutely necessary for you to understand before you dive right into the rest of the tutorials and practices.

You don’t have do everything. You may choose one or two areas you wish to learn or develop on. In every video I will be providing you tips and guides on how you can draw more effectively and efficiently. 

But at the end of the day, how well and confidence you will draw, depends on how often you practice. 

First up in this post you will find a (1) Trailer Video, an (2) Introduction to Different Types of Practices and (3) Drawing Basics. Or watch them below:

Videos below:

(1) “Drawing & Sketching with Mr Daniel” (TRAILER)
Just an advertisement

(2) “Introduction to Types of Drawing Practices”
Warm Ups, 2D and 3D (Geometric & Organic) Shapes and Forms, One & Two-Point Perspectives, and more…

(3) “Drawing Basics”
Pen or Pencil? What type? How to handle or grip a pencil? Which to use? How to start laying lines? How light or ‘hard’ to draw? When? and more…

All the best. And look forward to your learning with me and your comments.

!Let me know in the comments what else you like to learn and watch.

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04 March 2022

*New* Series: “Sketching & Drawing Practice with Mr Daniel” (TRAILER VERSION)

Cannot draw? I know right. But you got start somewhere. These videos will guide and help you kick start your progress from ZERO to HERO.

Sketching and drawing can be a very daunting activity for many people. Too often than not you will always hear people say “I cannot draw.” 

Trust me, everybody can draw. Draw me a square. See? You can.

The only problem is you may not draw them in the right proportion. That is where practice and awareness comes to play. Allow me to guide you through a series of practical drawing practices from warm ups, to 2D shapes and forms, to 3D forms. 

In every video I’ll also be dropping some PRO TIPS on how you can handle your tools and approach to a successful sketch - one that you eventually will tell yourself “I didn’t know I can sketch or draw!”.

However mastery takes practices. Not by the hours. Months maybe. But the really good dudes did it for years. Daily. So if you want to be good, it is not good enough just watching a video like this. You got to go practice. 

So practice with me. You may pause my videos for extra practices in between different techniques, or you may need more time to practice a technique before you move on to the next. 

There is no rule. The point is YOU PRACTICE. And you will surely get better.

Let me know in the comments what else you like to learn and watch.

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01 March 2022

Three-Point Perspective Objects into Simple Manageable 3D Isometric Forms

It is always a challenge for students to copy a real world object especially if these images come in the form of a photograph of a product. Or they might have taken a photograph of an object. The real world is always presented in its natural three-point perspective

To reproduce these references onto paper, students often tries too hard to copy the real thing in its entirety realistically. This is not necessary. And it takes up too much time. 

It will be good enough to be able to capture it’s essence, it’s general shape and form. Only later to study it’s function and features. From the simplified version and perspective. 

In this case, we attempt to represent the real thing in simple 3D Isometric blocks. You don’t need to include the minor curvatures and texture and patterns on the real thing.

Omitting these details do not affect the quality of your explorations on their functionality.

Watch the video to find out how you can do this. You may wish to follow the video and practice it on your own. Pause anywhere you wish along the video as you follow through the steps.


Three-Point Perspective Objects into Simple Manageable 3D Isometric Forms

In this video I show you the steps of getting this done with an example of a bar stool chair:

  • First we interpreted the real world three-point perspective image of the chair by drawing major blocks over the reference. 
  • Then we present it on 2D Front and Side Orthographic views. 
  • Finally  we use these references to produce a 3D Isometric version of the real thing.

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    28 February 2022

    How to Copy ANYTHING 2D using the Grid Method

    The Grid Method is one of the best method to copy a final 2D design onto a 2D workpiece. 

    Or practically of ANYTHING on ANYTHING.

    Some examples are for common mini-projects like a candy dish, a coaster, or some simple profile designs like a Pencil Holder etc.


    Why it is important to copy a final design accurately? Why can’t we just draw it on the workpiece directly. 

    You see, you spent a great deal of time and effort developing and fine-tuning your design. To where it is right now. How your design looked now is probably it’s best. The next best kindest thing you can do for yourself is to copy it as accurately as possible. So you end up with a design profile how you exactly want it. Not something out of shape or inaccurate.

    Watch the demonstration on how to use the Grid Method:

    Extra Notes:

    • The Grid Method is therefore your best bet. 
    • NOT the Geometric Shape Method
    • The Negative Space Method ‘may’ be somewhat applicable. 
    • But the Grid is the best for this application.

    Geometric Shape and Negative Shape Method: Three Easy Ways to Copy 2D Images, Shapes and Photo References

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    24 February 2022

    Three Easy Ways to Copy 2D Images, Shapes and Photo References

    If you have problems drawing / sketching or copying something you like and never seem to get its proportions right, you’ve come to the right place. 

    The ability to copy shapes of a reference effectively is a skill everybody can learn. 

    Three Painless Ways to Copy an Image or Photo Reference

    You can of course use your own trial and error approach. With some luck you may end up something decent. If that is what you want, this tutorial is not for your.

    “I cannot draw”. Really? Not even a square? A triangle? A rectangle? A circle or an oval? If you can draw these, you can draw practically almost anything.

    Everybody can sketch and draw. You cannot, because you have not yet learn how

    In this video tutorial I show you three easy ways you can learn immediately and start copying something. You will not believe suddenly you can actually sketch or draw. All you need to have is someone who will give you some tips and secrets of the trade. And this is what I am doing here.


    Watch the video. Follow the steps and practice once on your own. You may cry out loud, “Why didn’t anybody tell me about these before.” Well, now you can. 

    You will learn about

    1) The Geometric Shape Method

    2) The Grid Method, and

    3) The Negative Space Method

    Extra comments:

    The Geometric Shape Method is most useful in the Design & Technology Coursework Journaling context. Very versatile and quick approach that does not limit you to only copying a reference, it enables you to also be able to produce new sketches very quickly.

    The Grid Method is good for transferring a final Developed 2D profile on a work piece. You see, after development with all proportions and dimensions confirmed, you want to plot an exact copy of the profile on the work piece. The Grid Method does that perfectly. You may also use the Grid Method to quickly transfer a profile to the next for refinement or development.

    The Negative Space Method is practically unheard of in the Design & Technology world because it is more ART related method. This method is perfect both for outdoor sketching and for copying an image quickly without loosing too much control over accuracies. 

    The Negative Space Method allows the sketcher or artist to quickly block out external spaces outside the focus area. To quickly establish the proportions and shapes of the focus, without actually drawing them. The Negative Spaces almost instantly create the profile within. Details can then be added after that.

    But there is nothing that stops you from using the Negative Space Method in the context of D&T. You need to have a good repertoire of skills. Then you will know when to employ which.

    If you like the video and my contents, please Subscribe, LIKE and Share. 

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    Size and Proportions: When Designing Holders and Items (to hold)

    In this video I chat about practical tips and guides related to sketching ideas with the items to hold or store, or anything. 

    A common problem and sight in students’ journal when they sketch or draw, more often than not, they do not get the relative size and proportions right. Lacking of an awareness is one possibility. 

    Example of a Paper Clip Holder

    Look at the example above, can you find the paper clips? Do you have an idea how BIG this Eiffel Towel will be in real life? For a Paper Clip holder the design is an oversize. An overkill. But I can almost guarantee that the student who sketched this would not have any idea that it is so.

    Sketches usually show UNUSUALLY OVERSIZED HOLDERS with extremely tiny items, whatever they may be, that the holders are supposed to hold.

    Watch the “Design & Coursework Chat” video to learn about what’s going on. How to identify out of proportion sketches when the size of the holder does not match the items to be held. How to overcome this? What are some general tips and guides to overcome this common problem.


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    20 February 2022

    Introduction to 3D Drawings for Coursework: Oblique | Isometric | 1-Point & 2-Point Perspective Drawings

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    .............................................................

    3-Dimensional drawings are as essential as 2-Dimensional ones in presenting ideas in the Ideation and the Development stage in the coursework. 

    They are also useful in helping research come alive where you can use them effectively, e.g. in illustrating how products works, etc. However, it is good to note that 2D sketches are quicker in presenting initial ideas in the beginning. the 3Ds can come in a little later to compliment and enhance the visual communication.


    Types of 3-Dimensional Drawings

    Which type of 3D drawings to use in your coursework depends on your ability to sketch them fluently. The 2-Point Perspective drawings are the most realistic amongst the rest, but they require more experience in sketching to be able to apply that technique quickly and. effectively. After all when you are actually DOING your coursework (especially if you are doing it as a graduating student) I don’t suggest you will be learning how to draw a 2-point perspective as you make your way through the journal.

    The learning part must come well before you plan to employ them in your coursework. So if you are a graduating student and if the Isometric Drawing is the best you can perform, then use that. And forget about the 1-Point perspective. Leave the 2-Point out. Don’t even think.



    However if you are a keen student and you knew about all these cool techniques you can use, the oblique drawing is one of the simplest BUT the least realistic. Next is the Isometric drawing. The 1-point perspective is one step better than the Isometric. And of course the ultimate will be the 2-point perspective drawing. Look at the image above. And see for yourself which is the most and the least realistic type of drawing. And which do you want to MASTER for your graduation coursework.

      
    Above: Video and music ONLY

    Below: Video, music AND Voice-Over 

    The voice-over edition you will hear me chat about common mistakes along with important tips & guides when you learn to draw these 3-D drawings 

    Learn all the basics and master them. 

    After that you can bend and break the rules, whichever you pleased.

    Subscribe to the youtube channel if you think that is useful. Let me know what you wish to watch and learn.

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    Let me know in the comments what else you like to learn and watch.

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    17 February 2022

    Basic Isometric Tutorial: Using Isometric Blocks to Build and Cut: Basic 3D Forms

    Isometric building blocks are essentials to create complex forms.

    In the following examples you see how basic blocks can be transformed into a more complex block structure. This is imaginary of course. But there is no rules here when it comes to practicing drawing blocks. The point is to have some fun doing it.

     




    Use guide points and lines to help you locate the start and end of a slope or a curve/rounded edge. This is the ONLY way you can plot an accurate slope on an isometric plane. Add a little bit of dimensions in your creation by adding in some shades. You need to know where your light is coming from. And then shade the side where the light does not fall directly on.


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    Basic Isometric Tutorial: How to combine Isometric Blocks & make them Meaningful - Basic Isometric Furnitures

    Isometric building blocks are essentials to create different forms.

    In fact, if you can draw blocks of various sizes and proportions at ease, and in any orientation you wish, you can draw basically ANYTHING on earth. Yes. Really.

    In the following examples you see how 3 basic blocks can be transformed into simple isometric furnitures you can easily find at home. 



    Do not worry about the details yet. If you are a beginner, it is good enough to be able to combine blocks to make anything up. If it looks like a chair you’ve got it. Leave the details and intricacies later.


    Other details which you may notice in a real world furniture like textures, joints and curves, etc. These you will be able to slowly add them in. But for now, stick with the basics first.


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    15 February 2022

    Improve my SKETCH!

    One of the most common problems students have: Coming up with a decent sketch of anything. 

    Does that sound like you?

    Have difficulty working out proportions and perspectives?

    Always cannot get your sketches or drawings right?

    See what can be done to SUPERCHARGE your drawing(s)



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    15 August 2016

    Step by step guide to draw a phone holder using Google SketchUp 8.

    I am not a pro. This is my first time drawing on Google SketchUp 8. So you might find faster and a more efficient way to draw those features of this two parts phone holderThis phone holder has a top wooden part to prop a phone at 30 degrees from the vertical and an acrylic formed bottom. Two screws jointing the two materials from the bottom are not show in this tutorial.


    An example of an Isometric view for Labeling of Parts and Material List references

    An example of First Angle Orthographic Projection for dimensions

    An example of Presentation Drawing showing only the solution and the product in use

    .....................................................................................................................................

    3D softwares like the Google Sketchup 8 is an excellent tool to produce and render drawings quickly. Very handy when it comes to creating 3D Isometric, 3D Assembly (or Exploded) Drawings and 2D Orthographic views to be included in your Presentation Boards. Not forgetting you can also use the same model together with the wealth of 3D warehouse to create your contextual presentations.

    However, one must understand that using digital software for drawings are but an extension of our analogue drawing abilities. Drafting, preliminary ideas and the initial stages of refinement still require a substantial amount of quick and successive sketches with annotations. The software like the Google Sketchup 8 is good for presenting an end product after the refinement stage.

    I  prefer to draw by hand if given a choice for Isometric and Orthographic Projections and whatever is necessary. It's not difficult actually.

    Click below and you will find a PDF format for the steps to draw the smart phone holder.

    Click below and you will find a YouTube video of the same steps to draw the smart phone holder.


    Analog Drawing of the Phone Holder here: 

    Phone holder Isometric | Orthographic | Assembly

    28 July 2016

    How to copy complex shapes + Converting 2D shape to (flat) Isometric 3D form

    Drawing is easy. You just need to know how.

    Here is an example on how you can copy a complex drawing easily. Look at the object and ask yourself what shapes do you see inside it. How big is this shape compared to the other one. 
     

    3-dimensional drawings, especially flat ones, are also easy to draw. You'll first need a 2D drawing to copy from. Use the grid method to mark out your reference points. Draw an isometric surface and transfer those references point for point. If you draw 1:1 scale you simply measure the distances and mark your references. Finally draw isometric projection lines of equal length from the edges and join the lines up.
     

    24 January 2013

    Drawing Basics - Isometric Drawing - Practice

    Drawing Basics - Isometric Drawing -
    4-Parts Practice Tutorial

    ----------------------------------------------------------------------------------------
    Fig. 1: Types of Drawing Techniques

    Introduction 

    Fig. 1 shows a variety of drawing techniques you can find or use in most sketches or drawings. Everyone of them has its own role and function to play in an art work.

    In this practice, we'll be concentrating only on the ISOMETRIC drawing technique.

    A 'shape' is a two-dimensional (2-D) drawing. A 'shape' has an 'area'. Not a 'volume'. A triangle, a square, an oblong, a rectangle, an octagon, etc. are all examples of geometrical shapes. 

    A 'shape' can also be 'organic'. An 'organic shape' cannot be described using a geometrical term like a 'square'. They are actually hybrids of many shapes joined together and sort of 'blended' using curves or lines to make up a final 'shape'. 

    An example on how different geometrical shapes can be combined to form 'organic' shapes can be found here.

    A three-dimensional (3-D) object is called a 'form'. A 'form' is an area with a third dimension - the thickness. Similar to 'shapes', a 'form' can both be 'geometrical' or 'organic', or a combination of both. 

    A short video showing the difference between a 'shape' and a 'form' can be found here.


    NOTE: The tutorial that follows assumes that the student is already able to construct an Isometric Block.
    ----------------------------------------------------------------------------------------

    Part 1: BASICS
    Stretch / Squeeze / Add / Subtract


    Fig. 2: Basic Drawing Technique (Part 1)

    Fig. 2 shows the cube being transformed longer by adding more cubes or shorter by making cube 'thinner'. If you take away the lines that separate two or more cubes, you get a rectangular block! 

    Steps:
    1. Begin by drawing a cube, 30mm each side, in the middle of the page.
    2. In the adjacent blank spaces in your sketchbook, draw another cube and make this 'longer' by adding another cube beside it. In a way it looks like you are 'stretching' the cube longer. You can add it from the front, back, on the left or the right hand side. Add more cubes in every direction (Up, Down, Left, Right) to make rectangular blocks of various lengths.
    3. Next, it is time to make your cube 'thin' by 'squeezing' it. Draw in every direction thin blocks. Draw long and thin blocks by adding another thin block beside it. Draw a various lengths of thin blocks in every direction. By making a block thinner than a cube, you are in a way 'subtracting' from the original size.
    4. Use your creativity to drawing more variety of blocks by stretching, squeezing, adding and subtracting a cube.
    ----------------------------------------------------------------------------------------


    Part 2: BASICS
    Stretch / Squeeze / Add / Subtract / Enlarge / Minimize / Combine & Creative Combinations

    Fig. 3: Basic Drawing Technique (Part 2)

    Fig. 3 shows an extension of Part 1 by not only adding or subtracting more cubes, but by combining two or more cubes together you make larger objects in a variety of forms. Similarly, by deliberately leaving out some cubes, you create a 'hole' or a 'hollow'. 

    Steps:
    1. Begin by drawing a cube, 30mm each side, in the middle of the page.
    2. Draw your next cube larger. You can make your cube larger by adding more cubes surrounding a smaller one. Draw a variety of larger cubes of different sizes.
    3. Draw a group of cubes and deliberately 'miss out' one of them. When you created a 'space' by deliberately leaving some parts out, you just 'subtracted' a portion of it from the original mass.
    4. Use your creativity to drawing more variety of blocks by enlarging, minimizingstretchingsqueezingadding and subtracting a cube. Combine them to make more odd forms.
    ----------------------------------------------------------------------------------------



    Part 3: INTERMEDIATE
    Pyramids / Non-Isometric 'Cut' Surfaces / Through Holes / Recessed Shapes / Creative Combinations


     Fig. 4: Intermediate Drawing Technique (Part 3): Creative Combinations

    Fig. 4 shows more advanced use of the techniques shown in Parts 1 & 2 and making use of them to create more complicated forms. Shapes can be used on the surface of a block to build a new form and when they are 'pushed' into the block, they create a through hole of any shape.

    Note:
    Notice the surfaces that are not colored? Do you know whey they are neither colored red nor blue, or even shaded grey like the top?

    Those surfaces are called non-isometric surfaces. They do not belong to the rules of an Isometric Drawing. 

    These slopes can be created accurately by first drawing a cube or a block, and then  'crated' using guide lines to show where the slope should start and end. If you tried drawing those non-isometric slopes or surfaces without first using an isometric block, it will be close to impossible to get a decent looking object.


    Steps:
    1. Begin by drawing a cube, 30mm each side, in the middle of the page. Note: In Fig.4 I drew it at the top left hand corner.
    2. To create a PYRAMID is simple. If you can draw a cube in seconds, the pyramid will be out no slower than you can draw your cube.
    3. Here is how: You must locate the centre of the square at the top of the cube. That makes the 'tip' or the 'apex' of the pyramid. There are two ways you can do that. First method, you split the square into quarter smaller squares by drawing a 'cross'. Each line in the middle parallel to the edge of the square. Where the lines intersect, that is the middle point or apex of the pyramid. Second method, you draw two intersecting diagonal lines starting from the furthest four corners of the square. Where the lines intersect, that is the same middle point or apex of the pyramid.
    4. Next, you locate three points at the base of the pyramid where the 'tip' or 'apex' of the pyramid will join to make the edge of the sloping pyramid. 
    5. Note that since a pyramid has a square base, there must be a forth point. So yes, the fourth point is still there, but because the forth point will be at the back of the pyramid, and say we assumed the pyramid is opaque, we don't see it it from the front. So it is not necessary to show the back. However you can still use 'hidden' lines to show that it is there. But I am not going to talk about hidden lines here. 
    6. You should notice by now if you move the top 'point' of the pyramid anywhere else on the paper and join the three point bases to the 'point' you can draw a variety of 'funny' pyramids that are slanted. If you place the 'point' up high, you get a really 'tallpyramid. If you place the 'point' close to the ground, you get a 'stubby' pyramid. If you place the 'point' to the left or the right', the pyramid now looks like the "Leaning Tower of 'Pyramid' Pisa" which is kind of funny.
    7. Next 'Cut Surfaces'. A very quick recap: By now you should have read about non-isometric surfaces. The side walls of the pyramid are all non-isometric. But we can draw them accurately by placing a reference point. Recall point 3
    8. So for any 'cut-surfaces' that are non-isometric, we can do the same by drawing guidelines to show where the starting point of the 'cut' and where the 'surface-slope' will end.
    9. Begin at the top of a block. Draw a line to mark out a 'triangular' shape at a corner of the block. I drew it at the corner nearest to me. Next, you can decide where the 'slope' shall end. I picked a point that is touching the ground. You can choose a point anywhere along the vertical line.
    10. After you have located your 'point', you'll then locate the two ends from the first lines you drew in step 9, and join them to the 'point' at the bottom. Give it a light shade or hatch to show that there is a 'sloped' surface. And there you go. You just created a non-isometric 'cut-surface' on an isometric block! Isn't that painfully simple?
    11. Finally, creating 'through holes' using various shapes. Fortunately, drawing holes of any shape through a block is also very simple.
    12. Firstly, draw your isometric guide lines on the chosen surface of your block so that you can sketch your chosen shape on it. 
    13. Take the cube with a square hole example at the bottom left in Fig. 4. I have chosen the vertical surface on the left. Secondly, begin by drawing four lines offsetting from the four edges of the square. You still have an isometric square shape. You may end up with a square, or a rectangle, whatever. It does not matter. Mine is a smaller isometric square shape residing somewhere on the top left of the surface. See that?
    14. Finally, once you draw the shape on the surface, it is time to 'push' the shape 'inwards' INTO the block to create a 'hole'. Exciting isn't it? But how do we do it? Which line should we draw to create that illusion of a square hole? 
    15. You are just ONE line behind. Yes. Just ONE.
    16. If you use the example I show you, you'll notice there is only ONE more line to complete the 'through hole'. But how do you know which 'point' to pick to draw that final line?
    17. You'll need a little imagination here. Imagine, if there really was a square hole, and you've already drawn the 'square' on the vertical surface. And you are now looking at it from where you are. Where would the visible line that represents the edge of an internal square be? It should be at the back of the square. Once you locate the point, draw the final line 'in' the square to complete your very first 'through (square) hole'!
    18. Other variations of 'through holes' are 'recesses'. That means the 'holes' do not go through the block from one end to the other. Well they have flat 'bases' or 'bottoms'. 
    19. The example on the bottom right in Fig. 4 shows a pretty complex combo of randomly modified collection of blocks. Two of the 'holes' are examples of recesses. Can you spot them? Clue: They are rectangular 'recesses'.
    20. Make use of all possible combination you learned above to create beautiful block forms.
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    Part 4: Advanced

    Elipse (Isometric Circles), Cones, Application of Circles and Arcs on Isometric Surfaces and Edges


    Fig. 5: Advanced Drawing Technique (Part 3): Creative Combinations

    Most products or objects that we see in our everyday lives are not simply made up of blocks. Otherwise it will be a very boring world. 

    We learned from Parts 1-4 , starting from the very basic isometric cubes and blocks to more complicated modifications, to create complex forms like combining blocks, and subtracting parts from them. 

    Part 4 serves to complete what we have learned so far and to bring us another step closer to drawing real world objects as they are. Round objects and curved surfaces makes up a great deal of all the shapes and forms around us. Not every thing are block and triangles. 

    However, sketching the curves and circles right and accurately in isometric requires some knowledge in how those lines work. A circle is not a 'circle' when you need to draw them isometric. The circle becomes an 'elipse'. In Fig. 5, you'll find a tutorial on how to draw an 'elipse' using a pair of compass.

    In step 4, you'll first need to learn how to draw Isometric 'Circles' from all surfaces off a cube. Then you'll learn how to draw curved edges along the corner of a block, hence introducing round edges. Its a very important drawing skill to learn since most of the products you design and make will have 'rounded' edges for added aesthetics value. And here you learn to draw them.


    Steps:
    1. Begin by drawing a CUBE, 50mm each side, in the middle of the page.
    2. Practice drawing 'circles' (elipses) on each of the surface of the cube. A step-by-step example on how they can be done can be found at the bottom left of Fig. 5.
    3. Now that you are able to draw elipses efficiently on all sides of a block, you are ready to draw either a vertical or a horizontal cylinder.
    4. To draw a VERTICAL CYLINDERduplicate the elipse on both ends, top and bottom, on the surface of a tall block.
    5. After that you'll join the two outer most edges of the circle from top to bottom with vertical lines to form the edge of the cylinder. And you have a vertical cylinder.
    6. Note: To do steps 4 & 5, you need to construct the guidelines (see point 2) for drawing an elipse two times on the bottom surfacea and the top surface before you draw in the elipse.
    7. Do the same for a HORIZONTAL CYLINDER.
    8. To draw a CONEis extremely simple. First you draw an elipse at the base of a cube, or at the base of a tall square-based block. At the top of the square surface, split it in to square quarters. You will find a 'spot' in the middle of the square where the lines intercept.
    9. Next you join the lines from the 'apex' (the tip of the cone), downwards to the outermost left and right edges of the elipse at the bottom.
    10. Slightly more advance, you can draw a 'FLAT-TOPPED' CONE. The principle is the same as drawing a cylinder. When you draw a cylinder, say, your toilet roll, the top and bottom diameter is the same. However a 'Flat-topped' cone is like your regular cylinder, just that the top elipse is smaller. Once you draw the top elipse smaller than the one at the bottom and join them up like drawing a cylinder, you have a 'Flat-Topped' cone. Simple. You can now draw an inverted 'Flat-Topped' cone if you want. This time the base is the smaller elipse.
    With all these skills you have learnt this far, you can create cylinders or cones, or simply blocks on top of a block or a cylinder and cylinders and blocks at the side of the blocks all over place. Draw them big and small. Combine shapes to make weird looking ones. 

    You can also draw 'internal' holes of different shapes. Those 'internal' holes can be through holes, i.e. the hole goes through the block. Or the 'internal' holes can be a 'recess'. That means they stop at a certain distance from the surface creating a 'flat' hole, of whatever shape you can draw.

    Make use your ability to draw elipses efficiently to introduce curves to the edges and corners of a block to make them look 'rounder'.

    Use your creative licence to create objects you see around you by 'combining' or 'subtracting' different shapes and forms into bigger and more complicated shapes and forms. In this way you are also 'modifying' and 'morphing' shapes and forms to create your final art work. This is how things are drawn.


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    Finally, practice and practice and practice. Make mistakes and figure out why your drawing looks funny. Work it out and learn from mistakes. Draw loads of stuffs. And soon with enough perseverance your drawing will start to turn out more like what you wanted them to look like.

    Without practice and determination and loving it, even the best techniques and tutorials available could not help you come close to producing a decent drawing. So start sketching now. Do them in a sketchbook. Do lots of them. Have FUN.