This is a Cheat Sheet (pun intended) for Identifying Design Need. But in no way cheating is happening at all.
Note: The original post with a comprehensive "Cheat List" has gone missing and I don't know why. If you have ever downloaded a copy and it is with you, please email me the attachment. Thanks very much.
The next best thing I can do is to compile the following taken from this same blog that should serve a similar purpose for 'Identifying Design Need'. Point 3 is the most interesting.
1) Finding Design Opportunities with On-Location Activities
2) Using Activity Mapping
3) Reverse Design Needs & Opportunities
4) Blunders with Identified Problems
WARNING:
1) This is too good to be true.
2) This is a draft.
3) Use with discretion or with your teacher's permission.
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