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01 January 2024
Brief Introduction to the Design Process from Design Situation to Design Opportunities
01 March 2022
‘Practical’ & ‘Luxury’ Innovative Design Directions
“What the heck is that?”
Never mind, I hear you.
I bet you have not heard of anyone talking about “Practical & Luxury” Innovation as Design Opportunities. There is no point presenting to you what every body can tell you. I’ll be nothing more than an echo chamber.
However I do not purposely create these weird stuffs, so I have something different to tell you.
But they must have its purpose. I’ve consolidated two decades of thinking about this, and came to the conclusion that there may just be two broad categories of Design Opportunities you can think about. And decide which of them you wish to take on, for your Coursework.
The former is your typical common good and meaningful value-added function project, combined to an existing product, to it’s primary function. To create an innovation.
The latter is a solution to an existing function; but the difference is that this innovation; “Luxury”, is luxury, because it is really not needed. It’s WANT, rather than NEED. It’s designed primarily for fun and entertainment. Not really enhancing or adding useful practical functionality. For the sake of being different or offering an alternative way of functionality. Nothing really wrong with that. It can be a very challenging design challenge. And very fun to work on. And it’s not an easy challenge compared to the ‘Practical’ innovation type of design. But this direction can be very fulfilling.
Hear more about this in the video.
The previous video I talked about earlier on in the chat here: https://youtu.be/b5wN6B5di-M
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28 February 2022
Design Need and Design Opportunity. What are they? Is an Identified “Problem” = Design “Need”?
Design Needs and Opportunities: Commonly attempted as “Problem(s) Situation”.
Design Needs and Opportunities, are they they same? Or are they not.
I’ve gone well past the way of identifying Design Needs with problems, but I won’t be surprised this might still be what everybody else is doing. I find this not fruitful.
So what is the problem when one tries to identify Design Needs, but treats it as identifying problems? The problem with this is there is hardly any ‘problems’ you can identify today.
At least not so easy. If you do, you WIN big time. Otherwise what can we do if we don’t go around searching for problems?
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03 January 2022
How to identify REAL 'problems'? Revisit a classic post
If you are short of time and didn't want to read a load of junk below simply click here: Two Common Blunders with regards to 'Identified Problems' to read this classic post.
Just as situations happen all the time and everywhere, and as long as there are more than one person in a space, there will always be conflicts or problems. This is human nature. We are probably the only intelligence on the planet that has caused most, if not all the problems we have in this world. Isn't it?
Most problems we encounter are self-created or self-imposed. There is a difference between lifestyle and basic needs deprivation. Many times we feel miserable or short-changed because we don't have this and that. My friend has a better phone. My colleague drives a nicer car. That family eats in a fancy restaurant. The cat has a better life than me. But we failed to recognise that we are all probably living in the most prosperous times in human history. A hundred years ago or more people probably have less than you have right now. No elevator, no escalator, no TV, no internet, no phones, no cars, and no fancy gadgets of all sorts. But were they any less happy or joyful? No. But you are miserable and sad because you did not have some of these things. Are you any less a human being than our ancestors? No.
Unless you are really starving or live in a life threatening situations that is a different story. That requires compassion. Giving you a 100" TV with unlimited 5G internet data for all the movies in the world will not help.
So, some of the problems you may have identified from you little mindmap attempt, if you think hard enough and pay close enough attention to each one of them, they really aren't anything at all. Some passing whining about things that did not go your way or as you expected. Isn't it? Oh my desk is messy. I cannot find my pencil. The books are falling down. I cannot pick up tennis balls quickly. I need somewhere to hold my Gucci Bag. The dustbin is too far. Students are bored doing homework. I have nothing to do. The table is wet. The toys are all over the place.
All those problems listed above, yes to a certain extend brings us some inconveniences and some little irritations. But if you know how to handle yourself and your emotions, the solutions are just very simple and need no gadgets or new products. You can walk further and take that as an activity. You can stretch your arm. You can think of something else. You can take a slightly longer time. You can put things elsewhere. Buy less stuffs. Seriously what is the big deal here? Nothing. Maybe you don't have the right things for the right job. Maybe you are just lazy.
Think outward. Be more aware to being more inclusive to the people around you. What generally are people struggling with? Most people aren't even aware of problems around them and they go about doing the same thing again and again. What are those things you see are causing some of the problems you have observed? How can we make people's life better? What really are essential for a meaningful and joyful life? What aspect of our products can be made to enhance that and value-add?
Pay attention to details. Ask 'why' to get to the root cause of any problems you initially find. You will be surprised you'll find something else that is bothering everybody.
Ok that being said, if that is too profound for you, you can really design and make just about anything. Just make sure that the situation and the problem you have identified is worth your 20 weeks of fun and toil. It must be a situation that is meaningful to you at least, and one that somehow most of your friends (and your teacher) agree that is something nice and neat to work on, and is something within your capacity and capability to transform it to reality.
Cheers. All the best.
02 January 2022
Pictorial Theme Definition to Design Specifications
- Theme Definition (Optional to read but NOT NEEDED from 2021 D&T Syllabus)
- Mindmap on the Theme
(exploring the theme)
- Theme Board (Optional to read but do this ONLY IF needed)
- Tips on how to use a mind map to identify Design Needs/Situations
- Identifying
and drafting Design Needs/Situations
- Selecting
Design Need / Situation for coursework
- Design
Brief
- Design
Considerations
- Design
Specifications
- (a) Pictorial Idea Generation and Development (Using SCAMPER) (Click here)
- (b) Pictorial Idea Generation and Development (Using Attribute Listing / Morphological Method) (Click here).
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Selecting Design Need / Situation for coursework + Design Brief
Situation and Problem and the differences, and how to identify the best NEED to solve
Welcome to another new year of coursework in 2021. In this post we will look at what a situation and a problem is. And end with three simple questions you can ask yourself, so you may know if you have identified a design need that you can solve.
A Situation:
A Situation is set of events that are happening (e.g. someone sweeping the floor in a windy condition), and the conditions (e.g. peacefulness, frustration, chaos, anxiety, etc.) that exist at a particular time and place, in which one finds oneself. Something is happening. What is it? Who is involved? What’s the atmosphere like?
Situations happen everywhere, all the time. A Situation is just... a Situation. Something involving someone took place. There is no good or bad Situation. Just Situation. When and how does a Situation become a Problem?
A Problem:
When one have yet to know how to handle a Situation, the situation becomes a Problem. When we have a Problem, unpleasantness / uncertainty is a natural consequence of that. People get anxious, irritated, or frustrated.
It is very IMPORTANT to establish which is the real Problem? The Situation or the Person or the Product he is using (or should not be using), etc.? If you cannot get the Problem right, you aren’t solving any anything even with the best Solution.
You can use the 5 Whys to help you get to the root cause of a problem.
When a root cause is found, we have an identified the NEED - the Solution to the Problem for the Situation.
A Need:
(Verb): refers to when someone requires something because it is essential or very important rather than just desirable,
(Noun): a circumstance (in the Situation) in which something (e.g. a Solution to the Problem) is necessary.
2) Will I be able to realistically and conveniently test & evaluate my model(s), mock-up(s) or prototype?
Start well, maintain your momentum and end your coursework well.
'REVERSE' Design Need & Oppotunity
- Find the closest matching existing product.
- Trace the product to its website or better still to the original one where you can find descriptions of the problems identified and other descriptions of it.
- how the problem is described.
- how the function is described.
- how the solution to the problem is described.
- the descriptions about the user.
- the descriptions about the interaction on the user and the product within an environment, i.e. the contextual use.
- Keep a look out for alternative websites that feature the same product. You may find more descriptions that will come in very handy.
Cheat Sheet for Identifying Design Need | Situation | Opportunity
Note: The original post with a comprehensive "Cheat List" has gone missing and I don't know why. If you have ever downloaded a copy and it is with you, please email me the attachment. Thanks very much.
1) Finding Design Opportunities with On-Location Activities
2) Using Activity Mapping
3) Reverse Design Needs & Opportunities
4) Blunders with Identified Problems
WARNING:
08 May 2014
To Make Progress you Need a Focused Mind to Look Out
Keep your eyes open and your mind focused on looking out for things and issues related to your theme and you'll automatically find. It's the same with the subsequence progress of your coursework. If you keep your mind focus and thinks about it often, you will get somewhere naturally.
11 January 2013
Secondary 2: Dining Storage Accessories Project - Research + Design Need and Design Brief
- You were tasked to work in groups of 4s.
- Braintorm using a Mindmap to identify Restaurants you know or have been to.
- Select ONE Restaurant and proceed with another Mindmap to identify holders and storages you may find in the restaurant.
- Select ONE type of holder or storage.
- You have already copied the Design Need. You will just need to fill in the 'blank' in the Design Need: 'The restaurant (fill restaurant name) had decided...'.
- Once you have done that, you will write your own Design Brief following the guide given to you, "Design and make a/an (interesting/fun/innovative/cool/etc.) (what?) to do (what?) for (who) to be placed (where?)'.
- Note: You do not need to follow the sentence structure rigidly. But try to include all the details.
- An example of a Design Brief may look like this, 'Design and make a/
an(interesting/fun/innovative/cool/etc.) (business card holder) todo(hold business cards) for (restaurant customers) to be placed (on the cashier counter)'.
- Add in 'fun', 'cool', 'funky' (whatever) will make your Design Brief look real exciting to work with later. It will also give you a sense of direction on what you will be researching on and how you will sketch your ideas to look like.
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I am not a pro. This is my first time drawing on Google SketchUp 8. So you might find faster and a more efficient way to draw those feature...
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Drawing Basics - Isometric Drawing - 4-Parts Practice Tutorial ----------------------------------------------------------------------...
